05. QR SCANNER DRUM ENGINE
THERMAL PAPER CARD (21×21 QR MATRIX) STATUS: MANUAL GRID
92
58%
Shady Synth // GBA-Pocket
SLOT 01 // SHADY SYNTH
SHADY SYNTH // GBA-POCKET
ENGINE: OSCILLATOR // CHIPTUNE
SELECT // FN
START // MENU
★ READY PLAYER ONE // QUICK START

Welcome to the SCS-88—part retro patch bay, part 16-step rhythm workstation! Sling vector cables directly onto the CRT screen to slice through step-sequencer sweeps or catch bouncing reel nodes pinball-style. Higher cables hit higher notes; horizontal placement sets your timing. Slap physical keys, latch FN modifiers, or use touch gestures to tweak DSP engines, sever patch lines mid-groove, and jam out!

SCS-88 // HARDWARE SPECIFICATION REV. E // COMPACT DEPLOYMENT
01. PHYSICAL I/O & CONTROLS
[ L / R ] MASTER TEMPO (+/- 5 BPM)
OVERLAY OPEN: FLIP OS PAGES
D-PAD STUDIO: Y: PITCH (+ST)  |  X: DELAY (MS)
ARCADE: Y: GRAVITY  |  X: TILT
[ A ] DRAW: VECTOR / ELASTIC ROPE
IN EDIT: MUTATE STEPS & P-LOCKS
[ B ] TAP: UNDO CABLE  |  HOLD: NODE EDIT
IN EDIT: CYCLE ALL (NORM / ACC / MUTE)
SELECT TAP: FN SHIFT LATCH  |  HOLD 3s: SYSTEM PURGE
START OPEN OS OVERLAY & EXPORT DECK
02. FN SHIFT MODIFIERS (HOLD / LATCH SELECT)
FN + D-PAD [L/R] DSP ENGINE SWAP: CHIPTUNE / FM SINE / SUB SAW / ACID 303 / FM BELL
FN + [ A ] TOGGLE TOOL: LASER SCALPEL (TOUCH CUT MODE)
03. SEQUENCER COLOR KEY
ACTIVE STEP (STANDARD VOL)
ACCENT STEP (+6dB & CUTOFF BOOST)
STEP REST (MUTED)
04. SYSTEM EXECUTION & DIRECT GESTURES
SFX AUDIO MUTE
CRT SHADER TOGGLE
PURGE [3s] CRT MEMORY WIPE
DOUBLE TAP SEVER CABLE
NODE DRAG NUDGE / TRIM / SPLIT
RMB / SLICE LASER CUTTER
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